
With each website, we attempt to replicate this brain connection and harness it. Some have very simple visuals that hide deep secrets, and others are Shadow Warrior 3.Įach one of these games has a unique way of wiggling themselves into a player’s brain and setting up a cozy little living space. Some are calming, narrative experiences, while others have very intriguing gameplay elements. We, at Devolver Digital, have a massive variety of games.
#Stealing enter the gungeon full
While stealing from games helped me cheat as a designer, it was stealing the animations that really unlocked the full potential of each website. While video games make for a perfect medium from which to burgle, I believe that people like you can also steal from your corresponding industry. Most important of all, I steal the animations. I play the games (they’re fun), take screenshots, capture footage, and then I steal it all. I copy the colors, the buttons, the modal boxes, and even the core concepts and gameplay mechanics. My colleagues will ask for their cookies back. Web designers around the world are going to hate me. I don’t know if I should reveal this secret. They don’t know that I’m hiding a terrible secret. Now, when I show website concepts to my colleagues and clients for feedback, they tell me that I’m the best designer in the whole world and they send me cookies. The animations were cool, but it still wasn’t good enough. Then I would try to skip the whole design step and jump into the code, hoping that the animations would bring it all together. I would restart from scratch and try again. This would be fine, but then when I tried to implement the design in Photoshop, it just wouldn’t come together. When I first started making video game websites, I would sketch it out in a notebook. My first design for the Ape Out website 😬 I once thought that design didn’t seem that hard, the truth is, as most of you probably know, it’s not that straightforward. While I’m primarily a dev, a good chunk of my job is to conceptualize and create designs. I, along with Vieko, make websites for these video games. I work as a web developer for an indie video game publisher called Devolver Digital. This is a topic I’ve somewhat stumbled my way into. You might be thinking that “not annoying users” is a very low bar that I’ve set and well, uh.

I’ll show you some of the ways I’ve personally used website animations while trying to annoy very few users. This is an article for web developers who want to get fancy-shmancy with the finest animations around, but don’t want to do it at the cost of annoying users. They feel contrived and provide no additional value. They’re out of place with their subject matter. The way I see it, the problem isn’t necessarily that websites have too many animations, but that the animations don’t vibe with the content they’re promoting. They bring websites to life, are fun to implement and can be incredibly impressive to show off. They get in the way of the content and slow down our busy users. Today’s websites are overflowing with animations-often too many.
