
Upon reaching initiator level 4th, and at every even numbered initiator level thereafter (6th, 8th, 10th, and so on), the stalker can choose to learn a new maneuver in place of one he already knows. The stalker must meet a maneuver’s prerequisite to learn it. He learns additional maneuvers at higher levels, as shown above. His maneuvers are not affected by spell resistance, and he does not provoke attacks of opportunity when he initiates one. A maneuver usable by stalkers is considered an extraordinary ability unless otherwise noted in its description. Once he knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). If he does not have that discipline’s associated skill as a class skill, he gains it as a class skill. The disciplines available to him are Broken Blade, Solar Wind, Steel Serpent, Thrashing Dragon, Veiled Moon, and either Riven Hourglass or Tempest Gale. ManeuversĪ stalker begins his career with knowledge of six martial maneuvers. Stalkers are not proficient with shields of any kind. Stalkers are proficient with all simple and martial weapons, and with light armor. Skill Ranks per Level: 6 + Int modifier Table: The Stalker LevelĪll of the following are class features of the stalker. The stalker’s class skills (and the key ability for each skill) are: Acrobatics ( Dex), Appraise ( Int), Bluff ( Cha), Climb ( Str), Craft ( Int), Disable Device ( Dex), Disguise ( Cha), Escape Artist ( Dex), Heal ( Wis), Intimidate ( Cha), Knowledge (local) ( Int), Knowledge (martial) ( Int), Knowledge (nature) ( Int), Knowledge (religion) ( Int), Perception ( Wis), Profession ( Wis), Sense Motive ( Wis), and Stealth ( Dex). Strength is valuable for damage, but can fall behind Constitution for endurance in battle. Wisdom is the primary initiating attribute for stalker. In addition, the stalker can serve quite well as the party scout, finding danger and warning the party before they stumble upon it.Ībilities: Dexterity and Wisdom are prime attributes for stalkers, as many of their skills are governed by these abilities and their combat capabilities are augmented by them as well. In the party, the stalker follows the heavily armored fighter into combat, using them as shields and distractions so they can inflict maximum damage on their foes. Other classes generally have a neutral opinion of stalkers, unless that stalker has come for them. Paladins and clerics often chafe when partied with stalkers, as their reputation as killers (rightly or wrongly) often sours opinions of them. Other Classes: Stalkers get on well with rogues and rangers due to having complementary roles. Half-orcs and half-elves make up a majority of the non- human stalkers, with goblinoids coming in next. Races: Humans and outcast races tend to be drawn to the path of the stalker. The training of stalkers can also be an individual thing, each master teaching a student in their own way, the way they were taught. Others are trained in remote areas in a more monastic fashion, taught to be warriors who strike from the shadows. Other stalkers find no use for gods, for if the gods protected and cared for their flock, then they wouldn’t make their followers so easy to kill.īackground: Stalkers often arise from the poor and underprivileged who live in city slums, trained from their youth to be unfeeling killers. Religion: Some stalkers are deeply religious, finding solace in their meditations to gods of night, death, travels, or revelry.

Stalkers do not lean to any particular alignment trend, running the gamut of all walks of life. Some are braggarts, but many are quiet and calm, paying close attention to their surroundings should they need to use their lethal skills.Īlignment: Any. Some adventure for the test of their skill, but this is slightly rarer whatever the reason, the path of the stalker is often a self-absorbed one.Ĭharacteristics: Stalkers universally are very introspective people, they rely so heavily upon their intuitive reactions to situations and their heightened reflexes through athletic skill that they usually have an air of detachment. Part mystic, part warrior, and part assassin, the stalker’s arts are varied, but always deadly.Īdventures: Stalkers adventure for many reasons, but most do so either as part of a guild of fellow stalkers on a mission, for money and profit, or for deeper, often darker purposes of the heart. Through rigorous training and deep, intuitive instincts, the stalker is a trained killer whose very art is considered illegal in some places. An effective warrior wielding both skill and stealth, the stalker is a martial disciple who battles in the deep shadows and the hidden underworld of night.
